Lead Programmer

Game Programming · New Westminster, British Columbia
Department Game Programming
Employment Type Full-Time
Minimum Experience Experienced

About Offworld Industries:

Offworld Industries Ltd. (OWI) is the independent studio behind the successful military first-person shooter game, “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. 

Fast forward to 2023, OWI has nearly 120 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have just announced our upcoming title "Starship Troopers: Extermination", a 12-player PvE first-person shooter based on the 1997 cult-classic film.

We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. We are looking for a talented Lead Programmer for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you!

About the role:

As a manager, you should guide the team towards the project goals without causing fatigue or frustration as well as give counsel to those that seek it. You should be laser focused on providing the team with the tools and information for them to do their job to the best of their ability. You will also have the ability to contribute to the project wherever necessary and contribute to the overall development.

As an advisor, you should be a proactive member in both the planning, design and development process and have the ability to detect when a change in strategy is needed. You should converse with all of the project developers, including design, marketing, QA and engineering in order to assess and provide solutions to the task at hand.

As a mentor, you should be able to recognize teaching opportunities for other programmers when they arise, and be willing to guide team members to successful outcomes, both inside and outside programming. Providing accurate and constructive feedback during peer reviews is key to this.

As a role model, you should hold yourself to a high standard and be comfortable setting a good example for the other members of the team. The communication should be clear and precise and respectful to the individual and their expertise. The code that you write should be clean, performant, easy to maintain, future-proof and well architected code. When writing code you should be able to adhere to clear coding standards as second nature, and be able to contribute to the improvement of those standards. In general when building systems you should be inventive and finding ways to push the envelope with our technical solutions.

Job Duties:

  • Lead a team of programmers towards the goals of a project
  • Identify where to focus team resources in order to achieve the goal of the project
  • Provide technical advice and solutions to other areas of the development team
  • Interview for new team members for both cultural and technical alignment
  • Advising, designing, prototyping, implementing and refining of game systems.
  • Adapting to unfamiliar areas of code or concepts when investigating a problem.
  • Be a positive motivator for the rest of the programming team to create a healthy work environment.
  • Coordinating with the testing team to work on fixes for bugs.
  • Working and coordinating with members of other departments on cross-department features [e.g., sound, animation, VFX].

Skills Requirements:

  • Bachelor's degree in Computer Science, or equivalent.
  • Minimum of 6 years full time experience working as a software engineer; preferably within the games industry.
  • Minimum 2 years full time experience working as a lead software engineer, preferably within the games industry
  • At least one shipped game title; preferably using Unreal Engine.
  • Excellent understanding and experience using modern software engineering practices such as peer reviews, scrum, CI/CD and testing
  • Excellent understanding of C++.
  • Experience with game engines, preferably Unreal Engine
  • Familiarity with command line tools and operations.

This is a full-time permanent position, where the successful candidate will be working from home. 

This role offers:

  • Competitive salary
  • Health and dental benefits
  • Wellness spending account
  • Retirement savings plan
  • Employee stock purchase plan
  • 3 weeks paid vacation and 2 weeks paid studio shutdown over the December holiday period
  • Wonderful colleagues!

If you meet the above qualifications, and OWI sounds like the kind of company you want to be a part of, please apply using the link on our website with a cover letter, a copy of your resume and a copy of your technical portfolio.

Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, color, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.

Thank You

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  • Location
    New Westminster, British Columbia
  • Department
    Game Programming
  • Employment Type
  • Minimum Experience